Prism Wings

How the Rift is played

The battle mode of Prism Wings, in 5 short rules.

The Rift is a head-to-head duel fought with the cards you collect. Each side fields 3 cards across a glowing seam, takes turns making moves, and races to knock out 5 of the other side's cards.

1 · 3 cards, 3 roles

Their side

SUPPORT
ATK
SUPPORT
SUPPORT
ATK
SUPPORT

Your side

The middle card is your attacker, the only card that attacks, and it can hit any of the opponent's 3. The 2 cards beside it are supports: they can't attack but can offer support with their abilities.

Both players place their opening 3 in secret, then lock in. The board reveals at once.

2 · 2 moves a turn

Draw a card at the start of your turn with a tap of your deck, then spend 2 moves:

Attack
Ability
Switch

Buff then attack. Switch then strike. Sequencing is the whole game.

3 · First to 5 knockouts

the rival's life crystals, 3 down

A card that reaches 0 HP is destroyed. Destroy 5 of the opponent's cards and the match is yours.

4 · 12 elements, one chart

Every card has an element. A strong matchup deals double damage, a poor one deals half. Find the attacking element's row, then the defender's column.

×2 weakness hit ×½ resisted blank: normal damage

5 · Abilities and special attacks

Most cards carry an ability: a heal each turn, a buff on entry, a sting when struck. Some are always on; others cost a move. The card face tells you which.

Lumi promo, special attack charged
SPECIAL ATTACK必殺技
Tap again to replay

Legendary and promo cards each hold a special attack. Hold one in the attacker slot for a full turn cycle and it charges. Firing costs 1 move and plays a full cinematic.

Building your deck

First, choose your leader

Every card carries a leader skill. The leader you seat boosts matching cards for the whole match, and the rarer the leader the bigger the boost.

Infera seated as leader Leader

Infera leads, and her fire cards take the boost.

Then fill the 20

A Rift deck is 20 cards, up to 3 copies of any card, built against a 50-point budget. Rarer cards cost more, so power trades against depth.

1 pt ★★2 pts ★★★4 pts ★★★★6 pts ★★★★★10 pts

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